Enemy ships with no weapons.īounce on:đ loss (one to a North Gate, and one to a Jaguar) Here's some test results from only some of the countless tests I ran. Don't save your game after running the "a.SimpleTest" script. It's a one line script, and self explanatory. There are no parameters, but you can change them by opening the script up and changing the one and only line. Just my opinion, though, folks.Īlso included in this package is the test script "a.SimpleTest" script. The degree of waste is based on how far the collision object extends outside the ship, but if you want to test this, load up XTC and launch a poop load of mosquito missiles at a titan. ![]() The problem with this, is that missiles, in particular, will miss a ship with such an object. Some mods in this forum include them (SRM, XTC). But because it's there, and it's large, the idea is that ships will avoid sooner, thus avoiding the embarrassing collisions. This model is transparent so the player can't see it. Some of you know what I'm talking about, but for those that don't, it's basically a model that is larger than the ship. I have decided that I'm not a fan of collision spheres, or collision bounding boxes, or "safety nets" in a scene file. Turning Bounce on, or off, didn't change frame rates or performance on a 6 capital versus 300 fighter battle. I didn't detect any performance difference in large scale battles (300+ ships). Once an enemy is detected in 10 km, this feature is skipped, and Bounce avoidance checks are engaged. So you can have your formation without experiencing collisions with your other ships, neutral ships, asteroids, gates, or stations. Also, when an enemy ship is not detected within 10 KM, AND there are no missiles currently locked onto a ship, your ships will ignore collisions. ![]() Once Bounce is engaged via hotkey, as a ship nears its target (ship or station), a collision avoidance routine is engaged to avoid the enemy ship or station. It's a simple, but so far effective package. This plugin is an attempt to remedy this via scripts. It's so bad, it almost looks as though Egosoft intended this. With an almost certainty, they will all die by collision. Result: Most of them will collide with the side of the ship. Spend 30 mins outfitting your shiny new Asps and send them off to take out that Titan. Versions listed in the sub-folders of t contained within the downloadable package.Īs everyone knows, the AI autopilot is absolutely horrible. ![]() Wall files included: X-Tended, SRM, X-Tra Ship/Station pack. Instructions on generating your own Wall file are below under Generating Your Own Wall File. I don't mind installation questions on this one, provided you give me the password: Chicken Poop. They are only used to generate the Wall file (8389-L044.xml) You do not need these 2 files to run Bounce. If you're not generating your own Wall file as mentioned in the previous step, ignore BounceWallXX.cat and BounceWallXX.dat. Setup your hotkey (Controls -> Interface -> Bounce: Toggle). See the bottom of this post for instructions on how to do that (it's easy). If you do not find your mod's Wall file, or you have your own customized ship altering mod, you can generate your own Wall file automatically using the built in Z.Bounce.Wall script. It matches the name of the vanilla Wall file. ![]() If you find the mod you're using there, use that Wall file instead. Within the t directory of this package, you'll find sub directories on popular mods. The Wall file is specific to the TShips file, and the Wall file included in the t/vanilla folder is for vanilla only. As long as you have the proper Wall file, Bounce will be compatible with that mod. 8389-L044.xml is what's called a Wall file and is required to run Bounce. If you're running a mod that changes TShips models or add ships: Setup your hotkeys (Controls -> Interface -> Bounce: on and Bounce: Off). Dump t/Vanilla/8389-L044.xml into your t directory (just that one file, no sub-directories). Dump script files into your script directory. Timelines crew, for technical support, and especially sms_747 for her emotional support and having the Node idea from the get go (as I continuously ran into brick wall after brick wall with other methods). Sincere thanks to alpha testers Requiemfang, Katorone, Ikaruga, Firewrath. Youtube vid (not a single Jaguar was harmed in the making of this film): This post has changed since the alpha release. Player Owned Autopilot Controlled Ship Collision Avoidance PLEASE UNDERSTAND THAT YOU ONLY NEED THE SCRIPT TO RUN BOUNCE. PLEASE FOR THE LOVE OF CHRIST, READ THIS. FOR THE MOTHER OF GOD, YOU DO NOT NEED THE CAT/DAT IF YOU ARE NOT MAKING A WALL FILE.
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